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How Virtual Reality Is Entering The Mainstream Gaming Community!

Updated: Aug 23, 2021

  • Virtual reality gaming is the application of a three-dimensional (3-D) artificial environment to computer games. Virtual reality environments are created with VR software and presented to the user in such a way that they supersede the real-world environment, creating suspension of disbelief and helping the user experience the VR environment as real.

  • At its simplest, a VR game might involve a 3-D image that can be explored interactively on a computing device by manipulating keys, mouse, or touchscreen. More sophisticated and immersive examples include VR headsets, wrap-around display screens, and VR rooms augmented with wearable computers and sensory components, such as to scents and haptics devices for tactile feedback.

  • Virtual reality is often considered one of the least accessible, most mystifying pastimes. It’s associated with astronomical prices, exclusivity, and, above all, geekiness – images of The Big Bang Theory and bulky headsets come to mind. But since the beginning of the pandemic, virtual reality has begun to creep into the mainstream: Curry’s PC World has said its sales of VR headsets are up 350 percent on the year. More and more people are willing to pay to virtually escape our current monotony. And while many of them went to VR looking for distraction, some have found it has become an emotional lifeline.

  • Global Virtual Reality (VR) Gaming Market is valued at USD 6.25 Billion in 2018 and expected to reach USD 52.69 Billion by 2025 with the CAGR of 35.6% over the forecast period.

  • Some major key players for global Virtual Reality (VR) Gaming market are,

  1. Oculus

  2. Sony

  3. Pico

  4. DPVR

  5. HTC